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Hot Mamas VIII (Female NPC Replacer)
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- Mama Murphy
- Trashcan Carla V2 - Blondie Version
- Marcy Long
- Cricket
- Phyllis Daily
- Daisy
- Deirdre
- Holly
- Lucy Abernathy
- Connie Abernathy
- Abigail Finch
- Clair Hutchins
- Ronnie Shaw
- Kessler
- Deb
- Kay
- Magnolia
- Desdemona
- Glory
- Myrna
- Cathy
- Polly
- Proctor Ingram
- Madison Li
- Becky Fallon
- Ann Codman
- Eustace
- Ann Hargraves
- Darcy Pembroke
- Eleanor
- Fahrenheit
- Maria Summerset
- Trudy
- Alexis Combes
- Dr. Pricilla Penske
- Overseer Gwen McNamara
- Katy Pinn
- Slog Worker 1
- Slog Worker 2
- Slog Worker 3
- Doctor Amari
- Doctor Duff
- Professor Scara
- Colette
- Geneva
- Scarlett
- Tina De Luca
- Allie Filmore
- Rosalind Orman
- Dr. Roslyn Chambers
- Janet Thompson
- Atom Cats' Roxy
- Atom Cats' Rowdy
- Penny Fitzgerald
- Talia McGovern
- Doctor Patricia
- Janey Warwick
- June Warwick
- Simone
- 8 Generic Female Diamond City Residents
- 10 Generic Female Goodneighbor Residents (including ghouls)
- 2 Generic Female Railroad Agents
- 3 Generic Female Caravan Guards (Cricket's, Doc Weathers', Lucas' Guards)
- Scribe Haylen
- Knight Lucia
- Senior Scribe Neriah
- Miranda Song
- Bunker Hill Worker F01
- Bunker Hill Worker F02
- Covenant Generic F01
- Goodneighbor Hotel Worker F01
- Ellie Perkins
- Irma
- Eve
- CoA Mother Isolde
- CoA Sister Layla
- CoA Sister Verena


*Hot Mama NPCs VIII-A
- General Female NPC replacer (Named NPCs, Residents, Traders, Merchants, Randoms, etc.) Turns all of them into "Hot Mamas". 
- Includes Hot Mama Settlers 47 - V2.
- Includes Hot Mama Bandits - Raiders 20

*Hot Mama NPCs VIII-B
- General Female NPC replacer (Named NPCs, Residents, Traders, Merchants, Randoms, etc.) Turns all of them into "Hot Mamas".
- Includes Hot Mama Settlers 25 - V2
- Includes Hot Mama Bandits - Raiders 05 (Vanilla)

*Hot Mama NPCs VIII-C
- Same as VIII-A but with No Settlers & No Raiders included.


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Hot Mama Companions
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- NPC Replacer mod for companions: Cait, Curie & Piper 
- Hot Mama face designs. 
- All Hot Mama Companions are integrated with attributes of having infinite ammo (must still give them at least one ammo) & no damage to power armor. 


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Hot Mama Settlers 20 Vanilla - V2
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- Only Female Settler NPCs are turned into "Hot Mamas" - 20 in total. Men are men. Ghouls are ghouls.

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Hot Mama Settlers 25 - V2
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Settlers Replacement Only. 25 Settler NPCs replaced. Turns Settler type NPCs (females, ghouls & a few males) into "Hot Mamas". Not all males are replaced. Just changed a few to even out & create a balance as there are more male spawns than females. Also includes Minutemen Settlers, Default No-Named Settlers (the no-named ones that are already in the settlements by default) & Recruitable Settlers.

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Hot Mama Settlers 47 - V2
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Settlers Replacement Only. 47 Hot Settlers - Replaced all Settler type NPCs I could find.  Turns Settler type NPCs (females, ghouls & males) into "Hot Mamas". Also includes Minutemen Settlers, Default No-Named Settlers (the no-named ones that are already in the settlements by default) & Recruitable Settlers.


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Hot Mama Bandits - Raiders 05 Vanilla
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Generic Raiders Replacement only. Turns 5 of the default vanilla generic Raider type NPCs (5 females) into "Hot Mamas". All clean bodies & face, except for one - Furiosa look-alike.

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Hot Mama Bandits - Raiders 20
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Generic Raiders Replacement only. Turns 20 of the generic Raider type NPCs (females, ghouls & males) into "Hot Mamas". All clean bodies & face, except for one - Furiosa look-alike.

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Hot Mama Institute Courser
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- Hot Mama looks/face replacer for generic/random Institute Coursers. Not certain but apparently the Courser NPC only uses one template & all of them only having one look. Tried to create various looks but no dice.


*Hot Mama Bandits - Gunners & Children of Apocalypse coming up next.


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Mad Science Hot Mamas (Robot & Creature NPC replacers)
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- Beware of Strong - Supermutant Companion "Strong"
- Beware of Strong blondie - Supermutant Companion "Strong" blonde version
- Flesh for Fantasy - Railroad Faction Robot - "P.A.M."
- Hot Dog - Dog Companion - "Dogmeat"
- Hot for Teacher - Diamond City's School Teacher - "Miss Edna"
- Hot Butler - Robot Butler Companion - "Codsworth"
- Hot Gunrunner - Goodneighbor's Arms Dealer - "KL-E-0" (or Kleo)
- Hot Garden Hoe - Graygarden's Sultry Surpervisor - "Surpervisor White"
- Hot Ramen - Diamond City's Ramen Chef - "Takahashi"
- Hot Milk - Nat - All Grown Up
- Skynet Graygarden (experimental) - Turns Supervisor White into a Hot Mama (just like Flesh for fantasy) & turns the rest of the group into Arnold Schwarzeneggers. Best if installed after Graygarden main story quest. Graygarden NPCs don't move once they're "humanized", but can be commanded to perform a task (just like regular settlers) once Graygarden is your settlement.
- Skynet Mecha Graygarden (experimental) - Turns Supervisor White into a Hot Mama (just like Flesh for fantasy) & turns the rest of the group into Arnold Schwarzeneggers, EXCEPT for one worker - he'll be transformed to "Graygarden Prime". Best if installed after Graygarden main story quest. Graygarden NPCs don't move once they're "humanized", but can be commanded to perform a task (just like regular settlers) once Graygarden is your settlement.

NPC equipping apparel/clothing tips:
- Normal followers/settlers like: "Strong", "Dogmeat", "Codsworth" & "Surpervisor White" can be equipped with weapons & clothing normally by using the companion/settler "give item" command.
- All Weird Science Hot Mamas NPCs have been given default outfits but some do not equip them. I only noticed "Miss Edna", "Codsworth" & "Nat" equipping theirs automatically.
- To outfit Weird Science Hot Mamas NPCs, one can use the equipitem command (click on the NPC & enter: equipitem "item ID"), however, they revert back to being "butt-nekked" when you exit their cell/area & come back. Another command I've used (but not fully tested) that seems to work without reset is this: 
> enter console, 
> click on the NPC
> type in setplayerteammate 1
> exit console,
>interact/speak to npc, give items, make them equip it (just like with companions)
> enter console again,
> click on the NPC
> type in setplayerteammate 0 (to revert them back to default)
> exit console.

Notice: 
- Any previous mod installed that edits similar NPCs will have conflict in which proper face changes might not occur. Some conflicts, but not all, can be resolved by just loading my mod below the conflicts in the load order.
- Any previous console commands - SLM - ShowLooksMenu (Edit Character) changes that edited similar NPCs will have conflict in which proper face changes might not occur. *"SLM'ing" NPCs might bake the changed face data into the save itself.

Installation:
- Install by using Nexus Mod Manager (NMM) or manually place the plug-in (.esp) in your Fallout 4 Data folder (Steam > steamapps > common > Fallout 4 > Data)
- Activate mod.

Uninstallation:
- Remove by using Nexus Mod Manager (NMM) or manually remove the plug-in (.esp) in your Fallout 4 Data folder (Steam > steamapps > common > Fallout 4 > Data)



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